Product Design UX UI 0-to-1

Spectrum Shadow

A cloud-gaming platform that started as an internship pitch and ended as a $7M ARR product across 14 countries.

Spectrum Shadow — the product as it shipped. "Play games anywhere on your high-end virtual PC."

How it actually started

This project remains one of the highlights of my career — not just for the outcome, but for how unexpectedly it began.

I'd launched our organization's first formal internship program, hand-selecting six exceptional candidates. Each summer, interns were challenged to solve a real business problem and present their solution to leadership. One year, I designed the program as a "Shark Tank"-style experience: intern teams would research, design, and pitch a product concept to executives acting as investors.

At the time, Spectrum had recently acquired a minority stake in an emerging cloud-technology company in France. We challenged the interns to explore a cloud-based product opportunity aligned with that investment.

Over the summer they conducted extensive research — market analysis, technical feasibility, financial modeling — to evaluate whether the concept could become a viable business. On their final day, they pitched a cloud gaming platform.

Leadership approved the concept.

The call I didn't see coming

About a month later, my creative director called me in with surprising news.

The concept — now called Spectrum Shadow — had been added to the official product roadmap, and I was asked to lead product design. Because the interns had already established a strong research foundation and produced early mid-fidelity designs, we were able to move quickly into prototyping and validation.

Three questions, one usability test

Our usability testing focused on three critical questions:

  • Time to first play — After onboarding, how easily can users begin playing a game?
  • Onboarding clarity — Do users understand how the service works during setup?
  • Storage model comprehension — Is it clear that users have a limited download capacity, and that different games consume varying amounts of space?

One question kept coming back

Internal testing showed strong interest in the concept, but users consistently questioned one aspect: the storage limitation.

Quote from testing

"Why is my downloadable space capped?"

This feedback revealed a gap in expectation setting. Users needed a clear explanation of the business constraints behind cloud storage allocation.

We addressed this by:

  • Clarifying messaging during onboarding
  • Adding contextual tooltips near storage indicators
  • Improving transparency around capacity usage
Storage allocation
Install game modal

Storage was the friction point — the install modal made the trade-off explicit before the user committed.

What actually happened

Spectrum launched a large-scale beta to approximately 800,000 customers. Results exceeded expectations.

250K

Subscribers across 14 countries

$29.99

Monthly subscription

$7M+

Annual recurring revenue

14

Countries at launch

What it actually proved

What began as an internship exercise evolved into a global product with measurable business success. For me, the project demonstrated the power of:

  • Structured innovation programs
  • Rapid validation cycles
  • Clear UX communication for complex systems
  • Trusting unconventional ideas — even ones that come from interns

And yes — it was a pretty great win.

[ 07 ] Outcome

$7M+ ARR. 250,000 subscribers across 14 countries. From a Shark-Tank-style internship pitch to a paying product in roughly 18 months — proof that structured innovation programs can produce real businesses, not just nice slide decks.

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